Contents

  1. Learning the Basics
    1. Getting Started
    2. Building Your First Scene
    3. Advanced Example: Modeling and Animating a Character
     
  2. Modeling
    1. Using Curve, Circle and Rectangle Tools
    2. Using Object Handles
    3. Working with Multiple Projects
    4. Snapping to Points using Dragging
    5. Using Numeric Interface for Accurate Modeling
    6. Grids
    7. Solid Modeling and Boolean Operations
    8. Advanced Boolean Operations
    9. Lattice Mapping
    10. Recording and Executing Macros
    11. Particles
    12. Creating Leaves Using 3D Particles
    13. Camera
    14. Fonts
    15. Rotator Object
    16. Tube Object
    17. Instances
    18. Constraints
    19. Field Evaluator
    20. Metaball Object
    21. Link Object
     
  3. Modeling with Subdivision Surfaces
    1. Getting Started
    2. Using Compass Menus in Subdivision Modeling
    3. Using Point, Edge and Face Handles in Modeling
    4. Pointwise Creation of Arbitrary Subdivision Shapes
    5. Modeling a Bird
    6. Converting Objects to Subdivision Form
    7. Defining Point Properties
    8. Creating Symmetric Objects with the Duplicate Tool
    9. Adding New Points and Faces
    10. Rational Subdivision Surfaces
    11. Creases
    12. Rounding
    13. Assigning Materials to Faces
    14. Using the Knife tools
     
  4. NURBS Curves and Surfaces
    1. NURBS Curves
    2. NURBS Surfaces
    3. Rotational Surfaces
    4. Sweep and Bi-rail Tools
    5. Cross Section Surfaces
    6. Extruded Surfaces
    7. Trimming NURBS Surfaces
    8. Welding
    9. Fillets 
    10. The Font Tool
    11. Vectorizing Curves from Images 
    12. Creating Curves from Surfaces
    13. The Displace Tool
 
  1. Materials
    1. Introduction
    2. Blending Materials 
    3. Texture Mapping
    4. Material Classes
    5. 3D Painting
    6. VSL
    7. Assigning Multiple Materials to Subdivision Objects
    8. Modeling a Pot
    9. Clip Mapping
    10. Previewing Materials
    11. Combining 2D and 3D
    12. Adding Dirt
    13. Color Control
     
  2. Rendering
    1. Introduction
    2. Rendering Settings
    3. Rendering Still Images and Animations to a File
    4. Distributed Rendering
    5. Lighting
    6. Volumetric Rendering
    7. Motion Blur
    8. Field Rendering
    9. Alpha Channel
    10. Scanline Hairs
    11. Advanced Illumination Examples
    12. Outline Rendering
    13. Caustics
    14. Multi-Pass Rendering Example: Animation with Global Illumination
     
  3. Post Effects
    1. Post Image Effects
    2. Post Particle Effects
    3. Particle Smoke
    4. Compositing
    5. Blur Effect
    6. Animated Lens Flare
    7. Post Shading
     
  4. Animations
    1. Getting Started 
    2. Animation Controls
    3. Choreography Basics
    4. Choreography Essentials
    5. Path Animations
    6. Animating Materials 
    7. Animating Particle Effects
    8. Animating Image Effects
    9. Rotations
    10. Texture Morphing 
    11. Rendering Animations 
    12. Skeletons
    13. Choreography Parametrization
    14. Batch Rendering
     
  5. Simulations
    1. Simulations Overview 
    2. Controlling Velocity and Spin
    3. Creator Object
    4. Explosions
    5. Gravity
    6. Collision Detection
    7. Electro Magnetism
    8. Fluid Dynamics
    9. Scripting in Simulations
     
  6. User Interface
    1. Customizing the Toolbar
    2. Customizing the User Interface
    3. Binding Macros to Keys
    4. Binding Macros to Pull Down Menus
    5. Binding Macros to Buttons
    6. Binding Macros to Compass Menus
    7. Localization
     
  7. Scripting Languages
    1. Introduction to Scripting Languages
    2. Scripting Window
    3. Controlling Geometric Objects 
    4. Binding Scripts to GUI Objects
    5. Introduction to RPL
    6. RPL Reference
    7. JavaScript
     
  8. Miscellaneous Topics
    1. Hot Keys
    2. Productivity Tips
    3. Troubleshooting
     
  9. Imprint